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Give us more Jade. Better still is when the game makes us laugh instead of laying on the seriousness. We need look no further than TimeSplitters: Future Perfect for a good chuckle.
On a system bereft of first-person shooters, Future Perfect does a terrific job of representing the genre.
Fast-paced action joins forces with a high comedy factor to create a game that's just plain fun. That's what video games are supposed to be, right?
It seemed like it would never come to America, but thanks to the popularity of Fire Emblem characters that appeared in Smash Bros.
And it gave western gamers exactly what Japanese fans had loved for years, even if many US GameCube owners weren't as excited. The turn-based, stat-heavy action didn't look too impressive even at the time, with the grid map and small characters.
Fortunately it didn't need to, as the traditional strategy gameplay was as addictive then as it always has been. And it was nice to see a Nintendo game that didn't take it easy on the player, with high difficulty and permanent team member death.
For those who bothered to find it, they'll never forget it. Luigi and his GameCube launch game Luigi's Mansion have been unfairly maligned for over a decade.
Though it's far from the best launch game in Nintendo history, and it wasn't as revolutionary as a core Mario platformer, Weegee's spooky adventure remains an underrated gem.
Constant coward Luigi ends up trapped in a huge haunted house, and to save Mario, he has to overcome his fear and capture all the ghosts via a modified vacuum cleaner.
The G-rated scares and creepy atmosphere marked a new style for Nintendo and the experiment paid off. If you missed out on this one, set aside a weekend and dig it up.
It takes talent to transcend a nonsense plot. Symphonia's plot doesn't twist so much as it sprains.
But the characters are so likable that you'll let it sail by with a shrug. Hero Lloyd is predictably naive, but it plays well off of his friend Colette's dopiness, tutor Raine's cynicism, and swordsman Kratos' battle-hardened experience.
You won't want to, but you'll fall in love with the cast. Even more important are the game's battles.
You take direct control of Lloyd, whose two swords make slicing up enemies simple and fun. In fact, Symphonia is that rare RPG where the battles are addictive.
You'll find yourself chasing enemies with the intent to push for higher combos, and striving to earn new special attacks to optimize your strategy.
Backed up by three computer-controlled allies, the battles are swift and never dull. Add in truly appealing, butter-smooth anime-style graphics and you have a game that looks great and plays better.
Double Dash didn't revolutionize the Mario Kart franchise like many hoped it would, but the improvements here go beyond surface deep.
The character and vehicle selection is huge, the new weapons are appropriately insane complements to returning classics, and the tracks themselves have never been this diverse.
Wario Colosseum is such an exhaustively twisty daredevil affair that it's only two laps long, while Baby Park is so simple in its round-and-round madness that it requires seven.
Of course, the multiplayer is what counts, and that's where Double Dash gets creative. Two players can control a single kart during races, with one handling all the driving and the other dishing out all the power-up punishment.
It may be the greatest team-bonding exercise in video game history. Besides, what other tense, emotion-fueled multiplayer could inspire exclamations like "Use the golden mushroom, damn you, use it now!
After seeing the series' regress ever since, this is still the secret favourite for many Kart fans.
Some ideas are so obviously good that, in retrospect, it feels like they've always been with us. One of the best launch titles for the GameCube was Super Monkey Ball, and it was so much fun that it made instant fans out of almost everyone.
Joe's time-screwing VFX abilities let you dodge enemy attacks and counterattack with a flurry of Matrix-style acrobatics that made you think, if even for a brief moment, that the GameCube was the coolest thing on the planet.
Take the single greatest game of the PS generation, inject a fresh graphical update and all the cool new gameplay features from its PS2 sequel, and you've got an instant classic.
Final Wars , Twin Snakes packed in enough cool new stuff to wow newcomers and keep the series' faithful riveted.
But underneath all the new stuff is the same enduring story of war, death, love, and betrayal that made Metal Gear Solid an international phenomenon.
Solid Snake is just as likable, Meryl is just as tragic, and the bosses are still human enough that you'll actually feel kinda bad after you kill them, even if you desperately wanted to while fighting them.
Some of the Matrix-inspired cutscenes come off as more laughable than exciting now, but Twin Snakes' sneaky-shooty gameplay is some of the best you'll find on the Cube or any other system.
The first Pikmin shrouded complexity under a cutesy blanket of lovable Pikmin while slapping an in-game 30 day time limit on our enjoyment.
Pikmin 2 removes those needless shackles, allowing us to enjoy even more complex Pikmin adventures for as long as we desire.
Pikmin 2 adds the bulbous Purple Pikmin, whose stout frame allows for extra-strong attacks, and the rail-thin White Pikmin capable of poisoning enemies.
Not only that, but now we have two captains, Olimar and Louie, who can guide the Pikmin separately. These small additions create an infinity of new possibilities, demonstrating sheer genius in game design.
Pikmin 2 is a Nintendo classic. If we were ranking the most charming games of the system, this would be at the top of the list.
On the surface it almost seems like the simplistic visuals are left over from the N64, but after a few hours of play you'll notice all kinds of little effects that keep things lively and exciting.
The minimalist approach let the developers create some truly bizarre environments and give Mario strange ways of navigating them. He can turn into a paper airplane to soar across gaps or turn sideways and slip in between tight spaces, for example.
Most of the game looks 3D but still takes place in traditional, 2D Mario space. You can mess with this cutesy world by flipping switches that cause certain areas to "grow" stairs or open new paths as if flipping to a new page in a book.
It's a one-of-a-kind look that no other series really gets right, yet makes perfect sense when set inside the Mushroom Kingdom.
The easy-to-grasp combat had a secret depth to it, with an interesting audience mechanic in all the battles, and if you were good enough with the timing you'd barely take any damage at all.
It kept things active in a genre known for boring battles. Plus, it had a brilliantly funny localization that added new dimensions to the iconic characters starring in the title.
It's one thing for a racing game to make it seem like you're driving mph, but it's quite another when the game can fling your hovercraft through a mile-high loop at kph while 29 other racers try to bump you out of the sky Even with all the other cars on the screen, blasting at top speed in a fire-spewing cave with a magnetized pole acting as a course, F-Zero GX does not stutter.
It's the fastest game on the system, not to mention one of the prettiest when viewed in widescreen ,and progressive scan support ensures this game will still look presentable years later.
The racing intensity is blown into overdrive once you start getting into the harder circuits. F-Zero GX goes from fairly challenging to rip-your-hair-out impossible, requiring you to race perfectly without making a single mistake.
If you slip once, you'll see about 20 speeding hovercrafts go flying past in less than half a second. It's this ultimate hardcore appeal that makes F-Zero GX such a standout game, for no other title on the system is so unapologetic about its infuriating difficulty.
Then you dive into the story mode, where things somehow get even harder. Overcoming these races is a source of pride that any gamer would be glad to brag about.
Throw in a customizable garage mode and you've got something to keep gearheads, speed freaks, and hardcore nut jobs entranced for hours.
Cribbing heavily from the works of classic horror scribe H. Lovecraft, this terror epic spans thousands of years, putting you in control of a dozen people forced to battle unimaginable horrors from beyond the cosmos.
Load this up, and you'll explore haunted ruins as an escaped Cambodian slave; bash your way to the dark secret at the heart of an old cathedral as a Franciscan friar; and fight out of a horrific dungeon as a Canadian firefighter, among other activities.
And the whole time, you'll be spooked out of your mind. The beauty of Eternal Darkness is that it doesn't need to use sudden shocks to scare you senseless.
Even the monsters and traps aren't that terrifying when compared to the delight the game takes in messing with your head. You might enter a room and suddenly be decapitated, only to reappear unharmed in the previous hallway a few seconds later.
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Other games influenced by Metal Gear Solid: The ability to use first-person control has existed in every Metal Gear game since Twin Snakes.
In addition, Snake is now making a headlining appearance in Smash Bros. We may not have gotten a traditional Donkey Kong game to go with Super Mario Sunshine on the ole GameCube, but the crazy ape himself did make quite a few appearances on the console in the form of a couple bongo-based titles that helped set the console apart from its competitors.
Along with Donkey Konga, DK Jungle Beat came packaged with a set of bongos, and while the gameplay was anything but traditional, it was an impressive product with a ton of appeal towards the casual and hardcore crowd alike.
With all actions in the game assigned to two gigantic buttons, DK Jungle Beat was a sign of things to come from Nintendo, with simplicity being the key ingredient to innovative and inviting gameplay.
Other games influenced by DK Jungle Beat: Simplicity is key, and Jungle Beat helped prove that. Eternal Wings and the Lost Ocean. If you were a die-hard, chances are you felt at least a little left out on GameCube.
The beauty of Eternal Darkness is that it doesn't need to use sudden shocks to scare you senseless.
Even the monsters and traps aren't that terrifying when compared to the delight the game takes in messing with your head.
You might enter a room and suddenly be decapitated, only to reappear unharmed in the previous hallway a few seconds later.
Rooms turn upside down. Disembodied voices howl madness into your ears. And it all gets worse as your character gets pushed further and further toward the brink of sanity.
Are the demons real, or have you just gone crazy? Who says it can't be both? Nothing that spectacular happens in Animal Crossing.
Much like in real life, you buy a home, get a job, shop for material possessions, visit friends, celebrate holidays, and get exploited by money-hungry capitalists like Tom Nook.
Seriously, that's about as exciting as it gets. Because, unlike reality, Animal Crossing is all about freedom and relaxation. An average gameplay session usually includes nothing more strenuous than fishing by the river, collecting rare butterflies, and dropping in on an animal neighbor to check out their new coffee table.
Your most important mission may be delivering a letter from a friendly cat to an even friendlier dog. It's an endlessly charming and refreshing break from the stresses of the actual world You'll never throw your controller at this one, so long as that dastardly Nook isn't asking for more money.
The original Soulcalibur for the Dreamcast showed us just how beautiful and addictive a 3D fighter could be. Taking the formula to the next level seemed like a challenge, but Namco made it look effortless with this totally engrossing sequel.
With a single-player mode worth the time investment and a bevy of new characters to clash blades with, it oozed polish and playability from every pore.
Better, though, was Namco's clever gimmick of including a special character in each console's version of the game.
But neither could hope to compete with Zelda hero Link. The developers did a stellar job of implementing him, as well. This was the most detailed version of the character we'd seen at that point, with beautifully choreographed swordplay and many of the special abilities he had in his adventures watch out for those bombs!
In short, it elevated the GameCube edition above the other two and briefly brought a serious edge to the GameCube's lineup.
Doing so in a superb game on the day you bought your shiny new GameCube is mind-blowing. Rogue Leader was the first GameCube game to really show off what Nintendo's purple lunchbox was capable of, pumping out beautiful visuals to match its rapid-fire action.
The game gives you all the stuff you'd expect from its genre, and also allows you to manually control the big, lumbering monsters yourself whilst giving out orders.
There aren't many of this type of game on the GameCube, so its fortunate that this one is more than respectable. Objective-based offroad game with large environments and a fun 4-player mode.
The gameplay merges variations of popular multiplayer staples like Capture the Flag grab an item and return it to your base and Flag Tag hold an item for as long as possible without it getting stolen with theme's involving smuggling contraband and avoiding the law.
Its a game of high speed pursuits, and aggressive collisions. Quirky 3D platformer where you need to explore the different levels collecting Atoms similar to "Shines" in Mario The game gives you a lot of tricky platforms to navigate, as well as the ability to change into a variety of different animals with different abilities.
The graphics look a little make-shift at times, and there is the odd camera issue here and there, but its still a good, if slightly flawed game.
The graphics here are reasonable, and all in all its a pretty fun diversion for a weekend.
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